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Question by Triqy · Mar 22, 2013 at 04:16 AM · guibuttoncolorguitexturealpha

guiTexture color half alpha White?

So i have a guiTexture that needs to be half Transparent. Like half see through, but not all the way clear... Any ideas? This is what I have so far in JS...

 #pragma strict
 
 static var CanMove = false;
 static var ShowGUI = false;
 //var Click1Sound: GameObject;
 
 function Start () {
 
 CanMove = true;
 ShowGUI = true;
 
 }
 
 function Update () {
 
 if(ShowGUI == true ){
 
 
 guiTexture.enabled = true;
 
 
 }else{
 
 guiTexture.enabled = false;
 
 }
 
 
 if(CanMove == true){
 
 if(Input.touchCount > 0 ){
 
 for(var i : int = 0; i < Input.touchCount; i++){
 
 var touch : Touch = Input.GetTouch(i);
 
 if(touch.phase == TouchPhase.Began &&
 guiTexture.HitTest(touch.position)){
 
 
 
 CameraCUSTOM_Movement.MoveRight = true;
 
 }
 }
 }else{
 
 // this makes it all the way clear, but I want it to be half way
 
 guiTexture.color.a = 0;
 
 //////////////////////////////////////////////////////////////////
 
 
 CameraCUSTOM_Movement.MoveRight = false;
 
 }
 }
 }



Thanks- :)

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avatar image robertbu · Mar 22, 2013 at 04:39 AM 2
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guiTexture.color.a = 0.5;

avatar image Triqy · Mar 22, 2013 at 04:49 AM 0
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I have already tried that and it does not work for some reason..

avatar image Loius · Mar 22, 2013 at 04:51 AM 0
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"does not work" does not help anyone help you.

avatar image Triqy · Mar 22, 2013 at 05:15 AM 0
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I have tried guiTexture.color.a = 0.5; and when I play it in the editor it looks the same as it would if it were guiTexture.color.a = 1;. I am not sure if the alpha is just a Int. rather than a float.

All I am trying to do is make the GUI half way transparent when it's not being touched, but when I touch it, it is fully view able.

avatar image robertbu · Mar 22, 2013 at 05:18 AM 1
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You are talking about a GUITexture? It is working fine for me. Start with a brand new GUITexture. Drop in your texture of choice. Then add this simple script:

 function Start () {
     var guitex : GUITexture  = GetComponent(GUITexture);
     guitex.color.a = 0.25;
 }
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Answer by Triqy · Mar 22, 2013 at 05:24 AM

Oh ok. I didn't think to use GetComponent... Thanks it's working! You answered my question like a Boss. Cheers :)

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