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Question by Flisijn · Mar 23, 2013 at 03:15 PM · gameobjectcolliderplayertagfindwithtag

"Player" tag collider from other GameObject?

I have this script attached to a GameObject but I need it to work on the GameObject with the "Player" tag. Why is the player variable not working when it collides with the "Wood" tag?

 function OnControllerColliderHit(hit : ControllerColliderHit) {
     
         var player = GameObject.FindWithTag("Player");
     
         if(player.collider.gameObject.tag == "Wood") {
             WalkWood();
         }
     }
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Answer by aldonaletto · Mar 23, 2013 at 03:56 PM

player.collider.gameObject.tag is the same as player.tag, or simply "Player"!

If you want to detect the type of the object the player is on, attach the script to the player and look at the hit object's tag in the hit structure:

 function OnControllerColliderHit(hit : ControllerColliderHit) {
   if (hit.gameObject.tag == "Wood") {
     WalkWood();
   }
 }

But be aware that OnControllerColliderHit events occur all the time due to the collisions between the CharacterController and the ground, thus the function WalkWood will be called almost every physics cycle while the player is over an object tagged "Wood".

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avatar image General-Troll · Sep 23, 2014 at 11:57 PM 0
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Sorry to revive this old question, but for any newer people who view this, there is a way to work around the constant calling of the function. just add a variable that manages if the function can be called. then make that variable false when the function is called. Example:`function WalkWood() {` if(canUse == true) { //do whatever here canUse = false; } }

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