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Question by Brensdumb · Mar 24, 2013 at 05:01 AM · blenderbeginnerfbxexport

Blender to Unity FBX Problems

Hello, I am relatively new to Blender/Unity and I am export a level design into a game i am making. I don't want to use .obj becuase i dont want to texture mesh. So, I am using FBX. Whenever i export my FBX file or even my .blend file all of the wall and floors are transparent untill you walk past them. Is there any wat i can stop t$$anonymous$$s? Thank you.

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Answer by Chronos-L · Mar 24, 2013 at 05:08 AM

Have you make sure that the normals of the mesh is correct?

Re-calculate mesh in Blender ( Edit-Mode -> Ctrl+N )

Calculate normals in Unity in the FBX import setting window.

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Answer by Soumya · Apr 10, 2013 at 05:34 AM

It is the normals of your mesh in Blender. To fix t$$anonymous$$s, you can goto Blender and goto "Cycles Render". Then press Alt + Z. T$$anonymous$$s will enable the textured view and you can goto edit mode and all the normals that are facing away from the camera will be painted dark blue / black.

Simply Click on them and press Ctrl + N or Ctrl + S$$anonymous$$ft + N.

Remember, if the normals are facing away from the camera, not only will you be able to walk through the mesh but also not be able to see it.

Hope t$$anonymous$$s helps! I also had the same problem but I fixed it!

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avatar image Chronos-L · Apr 10, 2013 at 06:20 AM 0
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