I want to play an audio from the woodAudio array when the player collides with the Wood tag. Why is this not working?
Keep in mind that I use the script on an empty gameobject which doesnt DestroyOnLoad and that controls the player scripts because I need the variable values in other scenes as well.
So I need the empty gameobject to see if the player collides with the wood tag, and then plays the audio from the array. Can someone help me out?
var woodAudio : AudioClip[];
function Start() {
var player = GameObject.Find("Player");
}
function OnControllerColliderHit(player : ControllerColliderHit) {
if(player.collider.gameObject.tag == "Wood" && Input.GetKey("w")) {
WalkWood();
}
}
function WalkWood() {
audio.clip = woodAudio[Random.Range(0, woodAudio.length)];
Camera.main.audio.Play();
audio.volume = 0.3;
}