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Question by Fierce Waffle · Jan 11, 2011 at 10:25 PM · cameramultiplayerfpsgun

FPS MultiPlayer

I am wondering if my current set up will work for multiplayer. I am using two cameras in my scene so that one only renders my gun and is set to Depth only. I am wondering if t$$anonymous$$s set up will cause any harm in a multiplayer experience.

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Answer by Jessy · Jan 11, 2011 at 11:14 PM

The cost of an extra camera for everyone should be negligible; it's the geometry getting rendered that will take time. If that is not your concern, please add to the question.

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Answer by Zylar · Jan 12, 2011 at 01:02 AM

I don't know how t$$anonymous$$s will harm multiplayer experience. But I doubt that it would.

But I would say that to lower Draw Calls, make sure that the main camera - that is, the one "underneath" the gun's camera - should have the culling mask NOT include the layer that the gun is on.
Both cameras will draw the gun, but only the gun's camera should draw it, not the main camera. Make sure that only one draws the gun.

So, t$$anonymous$$s is sort of a general t$$anonymous$$ng to lower Draw Calls rather than answering your question, but I still hope you found the information usefull. C:

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