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Question by Wdarkfenix · Mar 26, 2013 at 01:01 AM · collidermeshmeshcollider

Is there a way to add a mesh collider cheaply

Each time that I create a mesh collider to an object it freezer for a few moments, is it possible to create a mesh collider without taken that much time

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Answer by iwaldrop · Mar 26, 2013 at 01:07 AM

If it is possible for you to create the collider before you need it then that would be a better way to do it. Mesh colliders are expensive in general, and creating it while playing will take some time depending on the number of verts of your mesh.

If you do not generate the mesh at runtime then you should create the collider before you need it (by assigning a mesh collider in the editor and disabling it) and just turn it on when you do.

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avatar image Wdarkfenix · Mar 26, 2013 at 02:15 AM 0
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if i do that, will it take that little freeze anyway?

avatar image Unitraxx · Mar 26, 2013 at 02:18 AM 1
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iwaldrop let me answer that for you : yes.

avatar image Wdarkfenix · Mar 26, 2013 at 02:46 AM 0
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ok i re-read the answer, the problem is, I am generating de mesh at runtime

avatar image iwaldrop · Mar 26, 2013 at 02:50 AM 0
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Right. Then, obviously, the suggested method wont work for you. :(

What you're running up against is a well-known limitation of current generation hardware/techniques. You can read more about that here and here.

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