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Question by inglipX · Mar 26, 2013 at 03:21 PM · animationcollisiontrigger

Trying to animate on collision, Help Please.

I am trying to make it so that when my first person controller $$anonymous$$ts the Cube, the Cube's animation will play. It doesnt seem to work though, please help!

Here is my Javascript

 function OnCollisionEnter (collision : Collision) {
 
     if (collision.gameObject.name == "Player" || collision.gameObject.tag == "Player") {
 
         animation.Play("Take 001");
 
     }
 
 }
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avatar image fabio1955 · Mar 26, 2013 at 03:54 PM 0
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Did you try with a Debug message to see if you enter the function and if you enter the condition?

avatar image inglipX · Mar 26, 2013 at 04:59 PM 0
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yes i did.

avatar image Screenhog · Mar 26, 2013 at 05:14 PM 0
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Does the cube have an animation called "Take 001"? Do you have the cube set up with an Animation component, and the "Take 001" animation is one of the available animations?

avatar image inglipX · Mar 26, 2013 at 06:10 PM 0
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yes.......

avatar image fabio1955 · Mar 26, 2013 at 06:50 PM 0
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Did you check in the importing setting, rig tab, the animation type. It should be "legacy". See http://docs.unity3d.com/Documentation/Manual/Animations40.html I recently lost a couple of hours...

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