Interactive Cloth Does Not Move

I have a character with a coat. I split the coat in two pieces. The upper bit is just skinned mesh and the lower bit is just a mesh.

I added an interactive skin component to the bottom half.

I selected my bottom mesh for the “Mesh” attribute of the interactive cloth component.

I selected my character body mesh and added a mesh colider.

I selected the body mesh again for the “Mesh” attribute of the mesh colider component.

I increased the size of the coliders attribute of the interactive cloth component and selected my body mesh colider.

I then added a cloth renderer.

In the cloth renderer I chose a diffuse material.

When I play it seems to look just fine, however when I move my character the interactive cloth stays behind. It does not move.

Any suggestions?

Ok… I managed to find the problem. If the cloth does not move when you move the colider make sure that the colider does not intersect with the cloth to begin with.