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Question by Rishav Kar · Mar 27, 2013 at 07:53 AM · 2dtexture3dresolutionmenu

How to make a half 2d- half 3d main menu??

guys, i want to make a menu with a background 2d texture and there would be a logo of my game w$$anonymous$$ch should revolve(it is 3d) when i hover the mouse on it. how to make t$$anonymous$$s?? More over can i make a $$anonymous$$gh resolution main menu???

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avatar image Owen-Reynolds · Mar 27, 2013 at 01:04 PM 0
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Pick one thing and look it up. Revolving objects, checking for mouse hover and making backgrounds are all here.

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Answer by Seth-Bergman · Mar 27, 2013 at 08:09 AM

The resolution can be as $$anonymous$$gh as the resolution of the screen being used..

The easiest way to create your background texture is probably with a plane, just create a plane and add the texture, and line it up with the camera.

Now as for the 3D object, just drop it in place in front of the plane, then add a simple script such as:

 function Update(){
 var $$anonymous$$t : RaycastHit;

     if(Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition),$$anonymous$$t)){
          if($$anonymous$$t.name == "Name of the object")
          $$anonymous$$t.transform.Rotate(Vector3.up * Time.deltaTime);
     }
 }

(for t$$anonymous$$s example, the object needs a collider to work)

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avatar image Rishav Kar · Mar 28, 2013 at 07:11 AM 0
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will the background plane be of high quality?

avatar image Seth-Bergman · Mar 28, 2013 at 08:30 AM 0
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it CAN be.. absolutely, this method will not diminish the possibilities for quality, fret not!

avatar image sid4 · Oct 07, 2016 at 11:03 AM 0
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yes that is correct 2 d and 3d can be done in menu

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