• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tddaniels · Mar 27, 2013 at 04:06 PM · javaconvertjointhingepinball

Converting Javascript to C#

I found a pinball tutorial that is written in javascript that I'm trying to translate to C#. I've gotten most of it translated but ran into some issues converting the hingeJoint.limit.min and max to what the script requests. My script instead sends the object flying all over the screen like a sparrow on crack cocaine.

Here is the Javascript version " #pragma strict

 //Parameters
 var restPosition : float = 0F;
 var pressedPosition : float = 45F;
 var flipperStrength : float = 10F;
 var flipperDamper : float = 1F;
 var inputButtonName : String = "LeftPaddle";
 
 function Awake ()
 {
     hingeJoint.useSpring = true;
 }
 
 // Update is called once per frame
 function Update ()
 {
     var spring : JointSpring = new JointSpring();
     
     spring.spring = flipperStrength;
     spring.damper = flipperDamper;
     
     if (Input.GetButton(inputButtonName))
         spring.targetPosition = pressedPosition;
     else
         spring.targetPosition = restPosition;
     
     hingeJoint.spring = spring;
     hingeJoint.useLimits = true;
     hingeJoint.limits.min = restPosition;
     hingeJoint.limits.max = pressedPosition;
 }

////////////////////////////////////////////////////////////////////////////////////////////

And here is what I've managed to translate:

 using UnityEngine;
 using System.Collections;
 
 public class PaddleController : MonoBehaviour {
     public float restPosition = 0f;
     public float pressedPosition = 45F;
     public float flipperStrength = 10f;
     public float flipperDamper = 1f;
     public string inputButtonName = "LeftPaddle";
     private JointLimits limits;
     
     void Start () 
     {
         hingeJoint.useSpring = true;
         limits = hingeJoint.limits; 
     }
     
     void Update () 
     {
         
         var spring = new JointSpring();
         spring.spring = flipperStrength;
         spring.damper = flipperDamper;
     if (Input.GetButton(inputButtonName)) spring.targetPosition = pressedPosition;
     else spring.targetPosition = spring.spring;
      
     hingeJoint.spring = spring;
     hingeJoint.useLimits = true;
     limits.min = restPosition;
     limits.max = pressedPosition;
     hingeJoint.limits = limits;
    
     }
 }


Can anyone help me figure out how to properly translate this?

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Next Beat Games · Mar 27, 2013 at 06:48 PM 0
Share

where is hingeJoint being defined?

avatar image tddaniels · Mar 28, 2013 at 10:42 AM 0
Share

I think hingeJoint is inherited, its not declared anywhere. Sort of like typing transform.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by gribbly · Mar 27, 2013 at 07:23 PM

There are some free js to C# converters in the asset store. They're not perfect, but they do work (I think they'd be good for a relatively simple script like this).

I would try that.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is my hinge joint acting stiff with no spring? 0 Answers

Hinge Joints that Don't Limit? 0 Answers

Hinge Joint Script doesn't work.. 1 Answer

Is it possible to use Hinge Joints to replicate a Rocker-Bogie (rover) Suspension? 0 Answers

Can someone help me convert this camera controller to c# script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges