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Question by Harbi · Mar 28, 2013 at 05:43 PM · animatormecanimavatarlegacygeneric

No Avatar for Legacy rigs... Mecanim fails?

Hi Everyone!

First post. You guys are a great community.

So I was going to use Mecanim to give me a nice state machine for a non-humanoid prop object. I'm exporting fbx files from an older version of 3DSMax.

I can mark the rig as generic, but then the log barks at me saying the rig should be Legacy. If I leave it as generic, everything works just fine except for the log.

If I switch it to Legacy to remove the warning then I lose the avatar object from my model, and so the Animator Component doesn't know how to play animations on it.

The references all say I can use Legacy files on a non-humanoid model with mecanim. I am unsure how. I'm happy to use generic if I don't get the warnings.

Lastly, can anyone tell me why an fbx animation might trip the warning in the first place?

Thank you! Harbi

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avatar image whydoidoit · Mar 28, 2013 at 05:48 PM 1
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Actually the docs say you should use generic rigs for non-humanoid. Legacy rigs are for the old animation system and are not part of mecanim. Now exactly what does your log say? Can you post it?

avatar image Harbi · Mar 28, 2013 at 05:57 PM 0
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Ahah. I found the problem. I had both an "Animation Component" and an "Animator Component". The animation component didn't like the generic rig so I just deleted it. The state system held the list of a animations so it wasn't needed twice. Thank you for helping!

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