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Question by rakakis · Jan 13, 2011 at 04:55 PM · aithird-person

unity 3rd person orb's AI

Hello :)
So Im using the orb's out of the unity 3rd person tut and they work grate just like the original but what I want is for instead of them zooming straight to the player and start attacking I want them to wonder around and then once in a radius of the player then start to attack and if u stray too far away they stop following I have had a look at some scripts on here but Im not sure how you would attach or make it work with what I already have can anyone help?

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Answer by Borgo · Jan 13, 2011 at 05:48 PM

Do somethink like this, using the Vector3.Distance() function.

var MyPlayer : Transform //attach the transform of your player var disToAtack : Integer //how much near to atack

if (Vector3.Distance(MyPlayer.position, transform.position)<disToAtack){

 //Atack

}else{

 //Walking around

}

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avatar image rakakis · Jan 13, 2011 at 06:20 PM 0
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iv just tryed this and i got Assets/follow.cs(3,13): error CS8025: Parsing error

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Answer by rakakis · Jan 13, 2011 at 06:50 PM

how can i get it to work?

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