Hello,
Take a look at this:
if (gameObject.Find("SphereBall(Clone)") == false && gameObject.Find("fireBall(Clone)") == false && gameObject.Find("tronBall(Clone)") == false)
So basically that 'if statement' checks if those GameObjects are still active in the world space. I have 6 balls spawning randomly each time this statement is proven true. Basically, when the balls are all gone, it spawns 6 more. Problem is, apparently according to my tests, this statement doesn't work in the browser form of my game. It does work within the editor, but no where else. Does anyone have a smarter version of this statement? I would greatly appreciate help on this subject.
thanks, -Craze