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Question by Bincredible · Mar 31, 2013 at 03:13 PM · instantiateprefabarraydestroyparenting

Parenting an instantiated prefab.

Hello, I need help with instantiating a prefab and straight away parenting it to the HeadBone. Here is my current script, if it may help. Thanks in advance if anyone can help! :)

 var HairNumber : int = 0;
 var HairArray : Transform[];
 var HairBone : Transform;

 function Update(){
 if(HairNumber < 0){
 HairNumber = 1;
 }
 if(HairNumber > 1){
 HairNumber = 0;
 }
 }

 function OnGUI(){
 if(GUI.Button(Rect(10,450,140,140),"")){
 Hair();
 }
 }

 function Hair(){
 HairNumber +=1;
 if(HairNumber == 1){
 Instantiate(HairArray[0], HairBone.position, HairBone.rotation);
 //This is where I want to parent it to the HeadBone.
 }
 }
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avatar image Loius · Apr 03, 2013 at 12:42 AM 0
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 var go : GameObject = Instantiate(...) as GameObject;
 go.transform.parent = HeadBone;

that's really all there is to it, not trying to trick you or anything

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Answer by paulaceccon · Mar 31, 2013 at 08:22 PM

You could do:

 function Hair()
 {
   HairNumber +=1;
   if(HairNumber == 1){
      var myGo : GameObject; 
      myGo = Instantiate(HairArray[0], HairBone.position, HairBone.rotation) as GameObject;
      myGo.transform.parent = goFather.transform;
   }
 }

Just replace the goFather with the father game object.

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avatar image Bincredible · Mar 31, 2013 at 09:23 PM 0
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When I do this, I get an error.

 'Assets/CharacterCreate/Scripts/CharacterCreate.js(695,11): UCE0001: ';' expected. Insert a semicolon at the end.' 

Please help. :(

avatar image paulaceccon · Mar 31, 2013 at 10:17 PM 0
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This mean that you forgot a semicolon. I did a copy and paste here and couldn't find any missing ';'

This is what you have??

 var HairNumber : int = 0;
 var HairArray : Transform[];
 var HairBone : Transform;
  
 function Update(){
   if(HairNumber < 0){
     HairNumber = 1;
   }
   if(HairNumber > 1){
     HairNumber = 0;
   }
 }
  
 function OnGUI(){
   if(GUI.Button(Rect(10,450,140,140),"")){
     Hair();
   }
 }
 
 function Hair()
 {
   HairNumber +=1;
   if(HairNumber == 1){
     GameObject myGO = Instantiate(HairArray[0], HairBone.position, HairBone.rotation) as GameObject;
     myGo.transform.parent = goFather.transform;
   }
 }
avatar image Bincredible · Mar 31, 2013 at 11:17 PM 0
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Even though there is no missing ';' it still says there is on this line :(

GameObject myGO = Instantiate(HairArray[0], HairBone.position, HairBone.rotation) as GameObject;

avatar image paulaceccon · Apr 01, 2013 at 12:06 AM 0
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Sorryyyy... $$anonymous$$y bad... I was thinking in C# and you are using UnityScript...

I've updated it.

avatar image Bincredible · Apr 01, 2013 at 05:30 PM 0
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That makes me laugh haha.

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