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Question by AndreasX12 · Mar 31, 2013 at 05:00 PM · guitextureguitextureclickpress

GUITexture Button?

Hello, how can I make somet$$anonymous$$ng happen when my GUITexture is clicked? My GUITexture is "ac$$anonymous$$eved" by t$$anonymous$$s script w$$anonymous$$ch work's fine btw :-) :-)

     public Texture2D background;
     int theHeight = 50;
     int theWidth = 200;
     
     void OnGUI() {
         GUI.DrawTexture(new Rect(Screen.width / 2 - (theWidth / 2), Screen.height - 50, theWidth, theHeight), background);
     }    

Thanks, Andreas :-)

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Answer by robertbu · Mar 31, 2013 at 05:13 PM

Use GUI.Button() instead of GUI.DrawTexture. There are many different forms of t$$anonymous$$s function. The second one is probably the one you want.

  if ( GUI.Button(new Rect(Screen.width / 2 - (theWidth / 2), Screen.height - 50, theWidth, theHeight), background)) {
     // Do somet$$anonymous$$ng when button is pressed.
 }

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avatar image AndreasX12 · Mar 31, 2013 at 05:22 PM 0
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Thank you :D, how can I remove the "border" of the button, so that it look's like the DrawTexture? :-)

avatar image robertbu · Mar 31, 2013 at 05:48 PM 0
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That's a bit more complicated. I'm not at my desktop, so I may not have this exactly right.

 public Texture2D background;
 int theHeight = 50;
 int theWidth = 200;
  

 void OnGUI() {
      Rect rect = new Rect(Screen.width / 2 - (theWidth / 2), Screen.height - 50, theWidth, theHeight);
      GUI.DrawTexture(rect,  background);
      Event e = Event.current;
      if (e.type == EventType.MouseUp) {
          if (rect.contains(e.mousePosition) {
             // Do your mouse stuff
         }
      }
 }  

The action occurs on MouseUp, but you could use MouseDown.

avatar image Unitraxx · Mar 31, 2013 at 05:50 PM 0
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Isn't an easier option to just change the style of the button?

avatar image robertbu · Mar 31, 2013 at 06:04 PM 0
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@Unitraxx - possibly. I always reach for code. @AndreasX12 as @Unitraxx points out you can change your button style instead of the code posted above. Here is a link:

http://docs.unity3d.com/Documentation/Components/gui-Customization.html.

avatar image AndreasX12 · Mar 31, 2013 at 06:28 PM 0
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Thank you all for the answers, I figured it out now, using the Custom gui style :-)

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