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Question by Charles_Gams · Apr 01, 2013 at 09:47 AM · bullets

Deflecting bullets

How would you go about deflecting bullets ? Isit changing the rigidbody's velocity to minus so it goes in the opposite direction it was shot at?

Any examples or links i can look at

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Answer by Chronos-L · Apr 01, 2013 at 10:00 AM

You will need to re-calculate the transform.forward of the bullet. Look at this page: How to reflect a vector

When you hit a surface, you will have 2 information: transform.forward and Contact Points. Use these 2 information to calculate the reflected orientation of the bullet, then point the bullet to match that particular orientation.

Lesson to a programmer

heck the documentation before everything else. Just saw this in the Documentation Vector3.Reflect. No need for manual calculation, just use the function to calculate the reflected Vector.

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avatar image Chronos-L · Apr 01, 2013 at 10:02 AM 0
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Before you try to use it on a bullet, try to run some experiments on it with a raycast and debug.drawline()

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