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Question by Zhinkk · Apr 01, 2013 at 08:55 PM · render orderrenderwithshader

Rendering sword on top doesn't work?

I've made two cameras. Here is the $$anonymous$$erarchy setup:

alt text

On the first camera I have Culling Mask to everyt$$anonymous$$ng except my sword, Depth of 0, and the rest of the settings the same.

On the second camera I have "Clear Flags: Depth Only", "Culling Mask: Sword", Depth 1, and everyt$$anonymous$$ng else the same. The problem is that when I position my sword in front of the second camera and play the game, the sword still isn't rendered on the top:

alt text

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avatar image Loius · Apr 01, 2013 at 10:00 PM 0
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Answer by Zhinkk · Apr 02, 2013 at 09:05 PM

Hmmm I t$$anonymous$$nk I fixed my problem by changing the Clipping Planes Near to 0.01. Now I am able to completely see the sword and it renders over everyt$$anonymous$$ng.

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avatar image KMKxJOEY1 · Apr 03, 2013 at 12:20 AM 0
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avatar image Loius · Apr 03, 2013 at 12:34 AM 0
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Answer by KMKxJOEY1 · Apr 01, 2013 at 09:09 PM

check if the sword is animated, animation holds position data and may be moving the sword away from the camera

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avatar image Zhinkk · Apr 01, 2013 at 09:11 PM 0
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Answer by Polinator · Apr 01, 2013 at 10:03 PM

For my game, I have both the weapon and the second camera as a c$$anonymous$$ld of the main camera. You should see if that does it. I t$$anonymous$$nk the rest of my settings are the same as what you described above.

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avatar image KMKxJOEY1 · Apr 03, 2013 at 12:20 AM 0
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