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Question by Ekta-Mehta-D · Apr 02, 2013 at 06:21 AM · positionmobiletouch

Input.GetTouch isn't giving correct position

Hello , I am Moving my game object left and right within X-Y plane same like 2D shooter game. My gameObject get destroyed when it collides.

But collision occures when i write below code:

 var amttomove : float = Input.GetAxisRaw("Horizontal") * playerSpeed * Time.deltaTime ;
 transform.Translate(Vector3.right * amttomove);

When i move my game object By touch it does not collide.

 if (Input.touchCount > 0 && 
       Input.GetTouch(0).phase == TouchPhase.Moved) {
     
         // Get movement of the finger since last frame
         var touchDeltaPosition:Vector2 = Input.GetTouch(0).deltaPosition;
         
         // Move object across XY plane
         transform.Translate (touchDeltaPosition.x * playerSpeed * Time.deltaTime, 0 , 0);
     }

So what can be the reason? What should i do onTouch so that collision occure ?

Please help me.

Thanks to all of you for your support and help.

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avatar image whydoidoit · Apr 02, 2013 at 07:39 AM 0
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Are you moving it faster? It has to be something to do with that as touch has no impact on colliders

avatar image Ekta-Mehta-D · Apr 02, 2013 at 07:42 AM 0
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playerspeed i have kept only 2.. so its not moving faster. and collider works for my first code. But with touch it doesnot work. :(

avatar image VivekD · Apr 02, 2013 at 07:46 AM 0
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Is the object moving similar to the first case when using touch? If that's the case, there should not be any difference in how it collides.

avatar image Ekta-Mehta-D · Apr 02, 2013 at 07:56 AM 0
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yes that's true but i have also checked position. my enemy pass through my player but don't call onTriggerEnter() .

avatar image Ekta-Mehta-D · Apr 02, 2013 at 07:56 AM 0
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Same thing and trigger code works for my previous case

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