I’m using a code that is working fine to change the wing’s color of a butterfly, through texture’s offset value. Here is the code:
using UnityEngine;
using System.Collections;
public class ButterflyColor : MonoBehaviour {
public void SetButterflyColorValue(string myButterflyVal)
{
if (myButterflyVal == "blue") {
renderer.material.mainTextureOffset = new Vector2(0, 0);
}
else if (myButterflyVal == "orange"){
renderer.material.mainTextureOffset = new Vector2(0.25F, 0);
}
else if (myButterflyVal == "yellow"){
renderer.material.mainTextureOffset = new Vector2(0.5F, 0);
}
else {
renderer.material.mainTextureOffset = new Vector2(0.75F, 0);
}
}
}
But I need to change a bunch of wings, tagged with the tag “wings”. How can I do that? I am trying to do the following code but returns the error: CS0103: The name `wing’ does not exist in the current context
using UnityEngine;
using System.Collections;
public class ButterflyColor : MonoBehaviour {
public void SetButterflyColorValue(string myButterflyVal)
{
wing = GameObject.FindGameObjectsWithTag("wings");
if (myButterflyVal == "blue") {
wing.renderer.material.mainTextureOffset = new Vector2(0, 0);
}
else if (myButterflyVal == "orange"){
wing.renderer.material.mainTextureOffset = new Vector2(0.25F, 0);
}
else if (myButterflyVal == "yellow"){
wing.renderer.material.mainTextureOffset = new Vector2(0.5F, 0);
}
else {
wing.renderer.material.mainTextureOffset = new Vector2(0.75F, 0);
}
}
}
Thank you