I am new in unity3d. I am making a game but my game is not working on iPhone 4 properly . It can not maintain desired frame-rate.
I have checked with the in-built profiler. Every thing is fine except the “Rendering” graph. The rendering graph (with green color) is crossing 30 FPS that is why I think the graphics I am using into my game are too much expensive and causes a low frame-rate .
I am using simple shaders. I have made common materials for many objects So that they share same material (to reduce the draw calls) . Some draw-calls are being batched (about 60 % of draw calls are being batched). But still the game is not working on iPhone 4 with desired frame but working on iPad as expected
Can anybody give me the maximum numbers of “Draw calls” , “no of verts or tris” I can use for iPhone 4.
Thanks in advance.