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This question was closed Apr 03, 2013 at 03:17 PM by robertbu for the following reason:

Duplicate Question

avatar image
0
Question by Terena · Apr 03, 2013 at 01:17 PM · nullreferenceexception

NullReferenceException: Object reference not set to an instance of an object (wrapper stelemref) object:stelemref (object,intptr,object)

using UnityEngine; using System.Collections;

public class spawn : MonoBehaviour { public GameObject wisp; public GameObject player; public GameObject enemy1; public GameObject enemy2; private GameObject[] wisps; int counter=0; int playerScore=0; int enemy1Score=0; int enemy2Score=0; float countdown= 5;

 // Use this for initialization
 void Start () 
 {
     Instantiate( enemy1,new Vector3(Random.Range(40,400),10,Random.Range(40,400)),Quaternion.identity);
     Instantiate( enemy2,new Vector3(Random.Range(40,400),10,Random.Range(40,400)),Quaternion.identity);
 
 }
 
 // Update is called once per frame
 void Update () 
 {
     if(countdown < Time.time)
     {
         countdown = Time.time +5F;
         wisps[counter]= Instantiate( wisp, new Vector3(Random.Range(40,400),10,Random.Range(40,400)),Quaternion.identity)as GameObject;
         counter++;
     }


I realy dont understant what the problem is and I'm about to get mad.

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avatar image Graham-Dunnett ♦♦ · Apr 03, 2013 at 01:18 PM 3
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not as mad as the rest of us, who want to help, but cannot read your code ;-)

avatar image robertbu · Apr 03, 2013 at 03:15 PM 3
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You posted part of this same code last night and got two good answers. The same bug I see in this code was pointed out to you last night, but ins$$anonymous$$d of fixing it, you post an expanded view of the same code.

The question is essentially a duplicate of:

http://answers.unity3d.com/questions/430621/can-not-store-objects-in-array.html

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