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Question by GameSlayerGS · Apr 03, 2013 at 01:16 PM · rotate

Prevent Y Axis Rotation

I have a script that rotates an object as the cursor moves, it's set to rotate on the X and Z axis. However rotating on both of them at an angle simultaneously and then rotating back at a different angle (the effect of making a circle motion repeatedly with the cursor) causes it to have an end result of only rotated on the Y axis with the X and Z being what they were originally.

How can I have it not rotate at all on the Y axis even though a script is directing it to rotate along the X and Z axis?

Here's the script that handles the rotation:

var xDeg = 0; var yDeg = 0; var speed = 10.0;

function Update () {

 xDeg = -Input.GetAxis("Mouse X") * speed;
 yDeg = Input.GetAxis("Mouse Y") * speed;
 
 transform.Rotate(yDeg, 0, xDeg);

}

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