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Question by killerbat · Apr 04, 2013 at 03:26 AM · sounddoor

Sound on doors

I want my doors to make a sound when ever i open them and the G button is how to open them, how would i make it to where when the button G is pushed make a sound. Heres my current script.

 // Smothly open a door
 var smooth = 2.0;
 var DoorOpenAngle = 90.0;
 private var open : boolean;
 private var enter : boolean;
 
 private var defaultRot : Vector3;
 private var openRot : Vector3;
 
 function Start(){
 defaultRot = transform.eulerAngles;
 openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
 }
 
 //Main function
 function Update (){
 if(open){
 //Open door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
 }else{
 //Close door
 transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
 }
 
 if(Input.GetKeyDown("g") && enter){
 open = !open;
 }
 }
 
 function OnGUI(){
 if(enter){
 GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'G' to open the door");
 }
 }
 
 //Activate the Main function when player is near the door
 function OnTriggerEnter (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = true;
 }
 }
 
 //Deactivate the Main function when player is go away from door
 function OnTriggerExit (other : Collider){
 if (other.gameObject.tag == "Player") {
 enter = false;
 }
 }
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Answer by joeyaaaaa · Apr 04, 2013 at 04:21 AM

 var aSound : AudioClip;//add this variable assign it while in editor, in the inspector
 
 if(Input.GetKeyDown("g") && enter){
 open = !open;
 audio.PlayOneShot(aSound);//play the sound once
 }
 }
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