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Question by Makiavel · Apr 04, 2013 at 06:41 PM · animationrotationdirection3dsmax

Why does animation affect rotation?

I have a model, that is move in game by t$$anonymous$$s script:

 void Update ()
     {    
         if (Walk == true&&transform.position!=Target.position)
         {
             float step = Speed * Time.deltaTime;
             transform.position = Vector3.MoveTowards(transform.position, Target.position, step);
             transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation (Target.position - transform.position), RotationSpeed * Time.deltaTime);
         



At the same time I try to play an animation, that I imported from 3dmax (fbx).

The problem is, when I use the script without the animation, the model rotates in the direction I need, facing towards the point of movement. But when I use the animation (basic walking animation), the model faces the opposite direction when moving. I have no idea why can t$$anonymous$$s be happening, so I have to ask for help) Thanks in advance!

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Answer by exvalid · Oct 21, 2017 at 05:37 PM

The animations you have used are offset in the wrong driection, in the right hand side if u doulble click the animation a few times it will have a box in right u can click a star t$$anonymous$$ng in bottom right and pick a modle ie your avatar, then play the animation with the little play icon above , if it goes wrong then its the animation not aligned to Unity.

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avatar image exvalid · Oct 21, 2017 at 05:38 PM 0
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or aligned to the way you are innitaly facing when starting your scene

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