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Question by njoore · Apr 05, 2013 at 10:12 AM · animatormecanimskinnedmeshrendererinstancingnot-working

Skinned Mesh Renderer not instancing in Unity 4

When placing multiple copies of the same animated character in the scene, they are not batched.

In the statistics window of the Game view, the Draw Calls are equal to the amount of animated characters. This does not seem to work with either the Skinned Mesh Renderer or the Mecanim Animator.

Is there some special operation required to enable instancing? Also, does this work on iOS and Android as well?

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