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Question by Tyler 2 · Jan 17, 2011 at 07:39 AM · rotation

Rotation limit...

I know how to make an object constantly rotate at a certain rate, but how can I set a degree I want to rotate the object to and make it take a set amount of seconds to get there?

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Answer by DaveA · Jan 17, 2011 at 08:05 AM

http://unity3d.com/support/documentation/ScriptReference/Quaternion.Slerp.html

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avatar image Tyler 2 · Jan 17, 2011 at 08:21 AM 0
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How can I make the two rotation degrees random(so it might go 90 degrees, then -180 then 70, etc.)?

avatar image DaveA · Jan 17, 2011 at 09:00 PM 0
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http://unity3d.com/support/documentation/ScriptReference/Random.html

You may need to use a float, manipulate as you see fit, stuff into a rotation. Or just use Random.rotation

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Answer by runevision · Jan 17, 2011 at 09:54 AM

If you only want to rotate around one axis, the best way is to use Mathf.MoveTowardsAngle().

var target = 270.0; var speed = 45.0;

function Update () { var angle : float = Mathf.MoveTowardsAngle (transform.eulerAngles.y, target, speed * Time.deltaTime); transform.eulerAngles = Vector3 (0, angle, 0); }

You can check if the target angle has been reached by looking at the delta angle:

if (Mathf.Abs (Mathf.DeltaAngle (angle, target) < 1) {
    // Set new random target
    target = angle + Random.Range (-180, 180);
}
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