Targeting Issue Error

Okay here is my Script (Using C#)

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Targetting : MonoBehaviour {
public List targets;

// Use this for initialization
void Start () {
targets = new List();

AddAllEnemies();

}

public void AddAllEnemies()	

{

GameObject go =GameObject.FindGameObjectWithTag(“Enemy”);

foreach (GameObject enemy in go)
AddTarget(enemy.transform);
}

public void AddTarget(Transform enemy) {
targets.Add(enemy);
}

//Update is called once per frame
void Update () {

}
}

My Error:
foreach statement cannot operate on variables of type unityengine gameobject because it does not contain a definition for ‘GetEnumerator’ or is not accessible

I’m clueless with Scripting never done it before but I’m in the process of learning so any help would be greatly appreciated, thanks =D

This is also my first of probably many posts on here heehee

Check the documentation for GameObject. It appears you’ve probably confused GameObject.FindWithTag() with GameObject.FindGameObjectsWithTag(). The former returns a single GameObject that has a given tag, the latter an array of these GameObjects. So your code here

GameObject go = GameObject.FindGameObjectWithTag("Enemy")

should probably be something like

GameObject[] goArray = GameObject.FindGameObjectsWithTag("Enemy")

You can then iterate over this array like you wish with foreach...; also check out the MSDN docs about Collections, which has links on how to use native arrays and .NET collections, as well explaining the “GetEnumerator” business. Hope that helps.