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Question by slidecoast · Apr 07, 2013 at 01:49 AM · collisionmoveobjectsspherespace

Make Objects to ricochet

I was wondering if there is a way for objects to ricochet in the scene. I want to have some objects to move around as they collide with the wall and to keep on moving. Is there any source code to help have objects to ricochet?

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Answer by Chronos-L · Apr 07, 2013 at 02:15 AM

Look at these 2 answers:

  • Deflecting Bullet

  • Billiard game guide line

In the deflecting bullet, there is a short explanation on how one could calculate the ricochet angle/vector of a bullet. In the billiard game guide line, there is a example script regarding reflecting/bouncing the vector.

What you will do with a projectile/bullet are:

  1. Check with colliding with a ricochet-able surface ( OnCollisionEnter )

  2. Extract the normal of the surface you are colliding via contact point

  3. Use the projectile/bullet's direction ( transform.forward ) and the normal to calculate the vector of the projectile/bullet when it is reflected Vector3.Reflect

  4. Apply the reflected vector to your projectile/bullet

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