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6
Question by sdgd · Apr 07, 2013 at 11:08 AM · c#how-toemailsendoafa

How To send Email with C# on Unity 3D 4.1.2?

first I came across this article:

Dave On C# Programming tutorials

I got few errors and I start searching:

Unity 3 - Sending Email with C#

but I just cannot figure out how to solve this:

 using UnityEngine;
 using System.Net;
 using System.Net.Mail;
 using System.Collections;
 
 public class SendEmail : MonoBehaviour {
     void Start () {
         Debug.Log("asdgf");
         SendEmailF();
         
     }
     private void SendEmailF(){
         // Create a System.Net.Mail.MailMessage object
         MailMessage message = new MailMessage();
         
         // Add a recipient
         message.To.Add("Reciver.Email@gmail.com");
         
         // Add a message subject
         message.Subject = "Test Email Subject message";
         
         // Add a message body
         message.Body = "Test email Body message.";
         
         // Create a System.Net.Mail.MailAddress object and 
         // set the sender email address and display name.
         message.From = new MailAddress("Sender.Email@gmail.com", "John Smith");
         
         // Create a System.Net.Mail.SmtpClient object
         // and set the SMTP host and port number
         SmtpClient smtp = new SmtpClient("smtp.gmail.com", 587);
         
         // If your server requires authentication add the below code
         // =========================================================
         // Enable Secure Socket Layer (SSL) for connection encryption
         smtp.EnableSsl = true;
         
         // Do not send the DefaultCredentials with requests
         smtp.UseDefaultCredentials = false;
         
         // Create a System.Net.NetworkCredential object and set
         // the username and password required by your SMTP account

1.try

 //        smtp.Credentials = new NetworkCredential("Sender.Email@gmail.com", "Password");
                 // Assets/SendEmail.cs(43,22): error CS0266: Cannot implicitly convert type `System.Net.NetworkCredential' to `System.Net.ICredentialsByHost'. An explicit conversion exists (are you missing a cast?)

2.try

 //        smtp.Credentials = (ICredentialsByHost) new NetworkCredential("Sender.Email@gmail.com", "Password");
                 // wow no error but when I run the code:
                 // InvalidOperationException: SSL authentication error: RemoteCertificateNotAvailable, RemoteCertificateChainErrors
                 // System.Net.Mail.SmtpClient.<callback>m__4 (System.Object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, SslPolicyErrors sslPolicyErrors)
                 // System.Net.Security.SslStream+<BeginAuthenticateAsClient>c__AnonStorey7.<>m__A (System.Security.Cryptography.X509Certificates.X509Certificate cert, System.Int32[] certErrors)
                 // Mono.Security.Protocol.Tls.SslClientStream.OnRemoteCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] errors)
                 // Mono.Security.Protocol.Tls.SslStreamBase.RaiseRemoteCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] errors)
                 // Mono.Security.Protocol.Tls.SslClientStream.RaiseServerCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] certificateErrors)
                 // Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.validateCertificates (Mono.Security.X509.X509CertificateCollection certificates)
                 // Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.ProcessAsTls1 ()
                 // Mono.Security.Protocol.Tls.Handshake.HandshakeMessage.Process ()
                 // (wrapper remoting-invoke-with-check) Mono.Security.Protocol.Tls.Handshake.HandshakeMessage:Process ()
                 // Mono.Security.Protocol.Tls.ClientRecordProtocol.ProcessHandshakeMessage (Mono.Security.Protocol.Tls.TlsStream handMsg)
                 // Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult)
                 // Rethrow as IOException: The authentication or decryption has failed.
                 // Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult)
                 // Rethrow as SmtpException: Message could not be sent.
                 // System.Net.Mail.SmtpClient.Send (System.Net.Mail.MailMessage message)
                 // SendEmail.SendEmailF () (at Assets/SendEmail.cs:59)
                 // SendEmail.Start () (at Assets/SendEmail.cs:9)

3.try

 //        NetworkCredential myCred = new NetworkCredential("Sender.Email@gmail.com","Password");
 //        
 //        CredentialCache myCache = new CredentialCache();
 //        
 //        myCache.Add(new Uri("www.contoso.com"), "Basic", myCred);
 //        
 //        WebRequest wr = WebRequest.Create("www.contoso.com");
 //        smtp.Credentials = myCache;
                 // Assets/SendEmail.cs(69,33): error CS0246: The type or namespace name `Uri' could not be found. Are you missing a using directive or an assembly reference?
                 // Assets/SendEmail.cs(69,25): error CS1502: The best overloaded method match for `System.Net.CredentialCache.Add(System.Uri, string, System.Net.NetworkCredential)' has some invalid arguments
                 // Assets/SendEmail.cs(69,25): error CS1503: Argument `#1' cannot convert `object' expression to type `System.Uri'


the rest of the code

         // =========================================================
         
         // Send the message
         smtp.Send(message);
     }
 }

it's all in 1 BIG script but I only uncomment a line after 1,2,3 try and get an error that's commented

I made it like this to look a little bit more organized

and I'm using Unity 3D 4.1.2

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avatar image mrekuc · Mar 18, 2016 at 04:48 PM 0
Share

Is there a way to send from a gmail address to any address? Works perfect for sending to a gmail but what if you want to send to yahoo or some other @youraddress.com? @merry_christmas

avatar image madhu_unity425 · Feb 08, 2019 at 12:27 PM 0
Share

can anyone help me for the Webmails how to give the domain name

avatar image MFKJ · Dec 10, 2019 at 04:33 AM 0
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Here step by step guide : https://researchandprogram.blogspot.com/2019/12/how-to-send-email-form-unity3d-and-c.html

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Answer by MilitaryG · Jan 02 at 05:46 PM

the accepted answer partially works now what needs to be added is:

Gmail

the Google doesn't let the less secure apps to connect to it unless you change it in this page.

hope someone needs this

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Answer by Elermond · Feb 13 at 08:13 PM

My Updated version:

 public void SendMail(string mailBody = "Test Mail Body", string mailSubject = "Report Mail", string 
          sendTo = "account1@gmail.com", string sendFrom = "account2@gmail.com", string 
          sendFromPass = "account2's password")
     {
         MailMessage mail = new MailMessage {
             From = new MailAddress(sendFrom)
         };
 
         mail.To.Add(sendTo);
         mail.Subject = mailSubject;
         mail.Body = mailBody;
 
         SmtpClient smtpServer = new SmtpClient("smtp.gmail.com")
         {
             Port = 587,
             Credentials = new NetworkCredential(sendFrom, sendFromPass),
             EnableSsl = true
         };
         ServicePointManager.ServerCertificateValidationCallback =
             delegate (object s, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors)
             { return true; };
             smtpServer.Send(mail);
 
         Debug.Log("Succesfully Sent! >>>" + sendTo + " Body: " + mailBody);
     }


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