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Question by pigi5 · Jan 17, 2011 at 08:17 PM · guitextureoverlap

Gui overlapping camera on camera

How would I make it so that a gui texture overlapped a minimap in the corner of the screen (I am using a camera for the minimap). I have the gui texture, but it is on the normal camera layer, and not going above the minimap camera. I don't want the texture all the way ontop of the minimap, but I want it overlapping a little. I have other gui textures appear sometimes, so I deactivated the guilayer on the minimap. What should i do?

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Answer by The_r0nin · Jan 17, 2011 at 09:21 PM

Use the UnityGUI instead of a GUITexture. Then you are writing directly to the screen coordinates:

var myImage: Texture2D; // Drag your texture here in the Inspector

function OnGUI(){ GUI.DrawTexture(Rect(0,0,20,200),myImage); }

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avatar image pigi5 · Jan 17, 2011 at 10:31 PM 0
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I need to click on it and have it follow a script, but I can't when I use this.

avatar image The_r0nin · Jan 18, 2011 at 12:04 AM 0
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You never said that. Change GUI.DrawTexture to "if (GUI.Button(Rect(0,0,20,200),myImage)){" and put your code on the click inside the if statement.

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