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Question by Kamax · Apr 09, 2013 at 10:59 AM · camerablenderwheel

3D Object from blender rotate with camera

Hi,

I have make a very basic car in blender. A cube for the body and 4 cylinders for the wheels. Exported to .fbx and impoted in Unity, there is no problem except that the wheels turn with my camera.

It happens in my Scene view when i turn around my car with the mouse, the wheels just turn to follow my point of view. They don't show me the same face but they rotate.

And when i preview the game and drive around with another car (a premade not by me), it's the same, the wheel just turn.

Oh, in the preview just below the inspector tab i can see this too.

What does i do wrong ?

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avatar image Shankar · Apr 09, 2013 at 11:05 AM 0
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Are u getting problem with importing or coding. if coding please post code once. or else export that project and share that into dropbox. or send me my mail. shankarraopilli@gmail.com

i will help u.

avatar image Kamax · Apr 09, 2013 at 11:12 AM 0
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It's not a coding problem, i just import my car and directly in the preview i can turn around my car and see the wheels rotating while watching it at different angle.

avatar image myibmaccount · Jul 14, 2015 at 02:42 PM 0
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Did you ever resolve this issue?

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Answer by myibmaccount · Jul 15, 2015 at 10:52 AM

In case someone else stumbles across this issue the resolution was to fix the normals in your imported blender mesh. Normals effect how things appear from any given camera angle, and gave the illusion that the object was moving with the camera. I did not have all of them correctly set in blender. Here is a good link for setting normals in blender: https://www.youtube.com/watch?v=192ek4E8eYk

be blessed

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avatar image dotWasim · Oct 10, 2016 at 03:46 PM 0
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thanks for sharing the solution, I had same issue.

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