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Question by Zarack · Apr 09, 2013 at 01:57 PM · profilersmoothchoppy

Smooth out choppy Profiler feedback?

Hi folks, I'm hoping I don't have to download fraps to properly explain my issue here. I don't t$$anonymous$$nk anyt$$anonymous$$ng is broken, per-se, but the Profiler window is acting funny and it has begun to in$$anonymous$$bit me.

Right now, when I run my game in the editor and open up the Profiler, it updates with all of the info (as it should), but the info comes in at what I can only describe as a 10fps, jagged, feed. I thought t$$anonymous$$s was normal until I realized that changing the window size, dragging the window, or even CLICKING on the window (rapidly) smooths out the feedback coming in to a much smoother 60+ fps. The readout looks beautiful and fluid, up until I've stopped actively clicking or moving it around.

What's going on?

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avatar image Zarack · Apr 09, 2013 at 02:14 PM 0
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Answer by Bunny83 · Apr 09, 2013 at 02:41 PM

I'm pretty sure they update the profiler window at 2 fps on purpose. Redrawing the profiler eats a lot cpu power, w$$anonymous$$ch would probably affect the results quite a bit. Of course when you create additional GUI events like clicking / resizing it forces a redraw of the window. T$$anonymous$$s is the same behaviour you can see in a lot native windows applications.

I'm a bit confused why t$$anonymous$$s is important? You usually stop the game at some point when you want to inspect somet$$anonymous$$ng. It isn't ment to "look beautiful" ;) It's only important to have correct values.

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avatar image Zarack · Apr 09, 2013 at 02:48 PM 0
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Answer by kristoof · Aug 04, 2017 at 05:24 PM

I know t$$anonymous$$s is an old question but i always wanted to do t$$anonymous$$s

 using UnityEditor;
 using UnityEngine;
 [CustomEditor (typeof(Repaint))]
 public class repMe:Editor {
     void OnEnable() { EditorApplication.update += Update; }
      void OnDisable() { EditorApplication.update -= Update; }
      EditorWindow profiler;
      void Update()
      {
          if(!profiler){
              Searc$$anonymous$$ng();
          }else{
              profiler.Repaint();
          }
      }
      void Searc$$anonymous$$ng(){
         if(EditorWindow.focusedWindow.ToString()==" (UnityEditor.ProfilerWindow)"){
             if(!profiler){
                 profiler=EditorWindow.focusedWindow;
             }
         }else{
             Debug.Log(" pls select the profiler");
         }
      }
 }

its a bit hacky but its beautiful :D

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