• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RoelfMik · Apr 10, 2013 at 03:39 AM · getcomponentnulloverlapsphere

How do I determine the presence of a script on an object?

I am new to Unity, and I'm working in C#.

I created a plane. On this plane are two objects. Object #1 which has a script called myReverbNode, and object #2 which has a script called myAudioController. myAudioController Checks its object's vicinity for objects with the myReverbNode script.

I am using Physics.OverlapSphere to locate objects within a radius. Once this is done, I want to use the array it returns to test the objects that were found for the presence of the myReverbNode script.

However, although an object with the myReverbNode script is within the radius, myAudioController keeps telling me that var myScript is null.

I'm possibly being retarded on multiple levels, as I'm new to Unity. But, please take a look at my script, and see if there are any obvious problems/things I didn't take into account. All help/tips/advice is welcome, and if I've left out vital information, let me know.

myAudioController.cs

 float myRadius = 250;
     
     void Update () 
     {
     
         Collider[] objectsHit = Physics.OverlapSphere(transform.position, myRadius);
         
         int a = 0;
         
         while (a < objectsHit.Length)
         {
             
             var myScript = objectsHit[a].GetComponent<myReverbNode>();
             
             if (myScript != null)
             {    
             
                 //Do stuff.
                 
             }    
             
             if (myScript == null)
             {
             
                 Debug.Log("myScript is null.");
                 
             }
             
             a++;
             
         }    
         
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Benproductions1 · Apr 10, 2013 at 04:29 AM

If you want to check wether there is a component on an object, you can simply do:

 if (OtherObject.GetComponent(MyComponent)) {
     //This only happens when we have MyComponent attached to OtherObject
 }

Hope this helps, Benproductions1

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RoelfMik · Apr 10, 2013 at 11:05 AM 0
Share

Thank you! :]

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is this null? Finding a script on an object 3 Answers

get component null reference 2 Answers

Assign collider and linerenderer to list 1 Answer

GetComponent hates me 2 Answers

Unity GetComponent return value 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges