Hi All -
Does anyone know a way to force a Mecanim animation to a particular time and sample the animation? I have tried using ForceNormalizedTime method on the Animator which does seem to set the time there and the animation will “pick up” from that point the NEXT TIME IT IS UPDATED, but it does not immediately place the animation to that point in time.
In my case I want to loop through (in C# code) various time values of a Mecanim animation and collect some information about the vertex positions at those times.
(I have not used legacy animation system, but documentation looks like it was possible with Animation.Sample in the legacy system).
Thanks in advance!