• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by ghhwer · Apr 10, 2013 at 08:55 PM · 2d3dscreenx axis

Find distance within screen!

Hey Guys i've been trying to get a code that can get X axis between the left to right well its hard to explain I will show picture

![alt text][1] [1]: /storage/temp/9934-untitled.png

So i need the distance between A and B but that variates on the size of the screen could you guys help me out thank you already

untitled.png (36.8 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by robertbu · Apr 11, 2013 at 05:50 PM

You can use Camera.ViewportToWorldPoint(). Viewport coordinates go form (0,0) in the lower left to (1,1) in the upper right. The 'Z' parameter will be the distance from the camera into the scene. So lets assume you are talking the middle of the screen 10 units from the camera:

 var v1 = Camera.main.ViewportToWorldPoint(Vector3(0,0.5,1));
 var v2 = Camera.main.ViewportToWorldPoint(Vector3(1,0.5,1));
 var dist = Vector3.Distance(v1,v2);][1]


[1]: http://docs.unity3d.com/Documentation/ScriptReference/Camera.ViewportToWorldPoint.html

Comment
LightSource
Dracorat

People who like this

2 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ghhwer · Apr 11, 2013 at 06:34 PM 0
Share

Thanks a lot man.. that worked

avatar image

Answer by Dracorat · Apr 11, 2013 at 05:58 PM

You'll need to raycast from the screen to world. Put a plane that's billboarded to the camera (there are scripts for this) and you can turn off its mesh renderer so it's invisible but add a collision plane so that the raycast hits something. That will give you the coordinate at which the raycast hits that plane.

Do one raycast for 0,0 and one at screenWidth, screenHeight.

Place objects accordingly.

Another option, if you want the objects to always have the same scale is to just parent them in the proper location to the camera. You'll still have to do a raycast initially as described above, but then just parent the result to the camera and put the raycast catching plane at whatever distance is right for the scale you want.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Wall Jump script 2 Answers

2D Battle System In a 3D Game 3 Answers

How to have an animation loop only twice 1 Answer

2D-3D graphics/Platfromer 2 Answers

Place 2D image in 3D space - not GUI, not 3D object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges