Hello,
The characters weights are showing differently when built to a device than they are showing in Maya or in Unity. Specifically, the lower half of the characters weights are penetrating the mesh or sticking out, but only on a device. They appear as they should in both Maya and Unity.
If anyone else has had this problem, I would very much appreciate insight on it. I’ve already tried changing the animation in Maya and re exporting the FBX to see a change. So far I’ve been able to lessen it visually, but not actually fixing the problem.
Thank you for your time!
-Casey