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Question by tutiplain1 · Apr 11, 2013 at 04:34 AM · animationimportblenderbonesbvh

How to use different bvh animations on a single mesh

Hi all,

I recently accquired the truebones bvh library and was looking forward to testing it on Unity. I followed the instructions and did the following

  • I exported a non-rigged, stand-along version of the mesh and named it mesh.fbx

  • I added a bvh animation and exported it (from Blender), as mesh@walk.fbx, following the naming convention discussed in the documentation.

  • I did the same with another animation and named it mesh@dance.fbx.

  • I dragged all three FBX files into Unity Assets folder.

The main fbx file registers the animations in its Animation Component, but I cannot get them to play, even when using animation.Play() from a script.

I am doing this with Blender 2.61 and unity 3.5.2. Any help will be greatly appreciated!

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