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Question by mastermagpie · Apr 11, 2013 at 04:00 PM · javascriptpickupcollisiondetectiondragrigidbody

Stop Object From Ignoring Collisions - Pick Up Rigidbody

So basically, I found this script and have edited it slightly to work for me. It works really well, except for the fact the object that is being picked up glitches out through walls if dragged into them. Is there a way of stopping the object like freezing its position temporarily or improving the collisions so they are stricter? Thanks! (P.S. The script is a little messy at the moment...)

 var pointDistance = 3.0;
 
 var pullSpeed = 8.0;
 
 var throwForce = 40.0;
 
  
 
 private var mGrabbed : boolean = false;
 
 private var heldObject : Transform;
 
  
 
 function Update()
 
 {
 
     if(mGrabbed)
     {
         var targetPoint = Camera.main.transform.TransformPoint(Vector3.forward * pointDistance);
         heldObject.position=Vector3.Lerp(heldObject.position, targetPoint, Time.deltaTime * pullSpeed);
     }
 
     if(Input.GetMouseButtonDown(0))
     {
         if(!mGrabbed)
         {
             var ray : Ray = camera.ViewportPointToRay (Vector3(0.5,0.5,0));
             var hit : RaycastHit;
 
             if (Physics.Raycast (ray, hit))
             {
                 print(hit.transform.name);
                 if(hit.rigidbody)
                 {
                     heldObject = hit.transform;
                     heldObject.rigidbody.useGravity=false;
                     mGrabbed = true;
                 }
             }
         }
           else
            {
             mGrabbed = false;
             heldObject.rigidbody.useGravity=true;
            }
     }
    if(Input.GetMouseButtonUp(0))
    {
         if(mGrabbed)
         { 
             mGrabbed = false;
             heldObject.rigidbody.useGravity=true;
         }
    }
 }
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