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Question by D3m0nE · Apr 11, 2013 at 02:11 PM · animationrotationaircraft

AirPlane Sway Effect

Hello everybody i need little help with this script :

 if(horizontal != 0){
     plane.Rotate(horizontal * Vector3.forward * Time.deltaTime * -rotateInt);
     }
         else{
             Debug.Log("get back the rotation to 0");
         }


i use this script to rotate my plane if i pressed A or D,

but i got to problem

1- how to make back to normal rotation if i didn't press A,D anymore

2-how to make the rotation limited because if i keep hold A or D, he will keep rotate like 360* degree

thanks

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Answer by CommitteeWind · Apr 11, 2013 at 02:20 PM

Interpolate the rotation value from your current back to your target. See: http://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Slerp.html

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