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Question by JulioCesarP · Apr 11, 2013 at 10:33 PM · phisics

How to make a object lift another object

I'm having some trouble to doing a object lift another one and carry it to other place and my object "holder" need some kind of force in "y" and don't really grab my another object, so with this way it can slide with other objects.

Someone can give a sign? haha =/

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avatar image robertbu · Apr 11, 2013 at 10:36 PM 0
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In order to get an accurate answer, you will need to provide more information. Do the object have Rigidbodies? Are you using a character controller? How are you controlling the "holder?" What do you mean by "slide with the other objects?" Do you have a script partly working?

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Answer by JulioCesarP · Apr 12, 2013 at 10:18 PM

I have my spatula and I want to lift my meats in game (however I want to my meats give me some trouble to stay stopped at my spatula), ah yeah now I have something programmed, but with some issues and here is it:

 var smooth = 5;
 var meat :GameObject;
 
 function OnCollisionEnter (other :Collision){
     if(other.gameObject.name == "Sphere" && meat.transform.position.y < 0.74)
             meat.transform.position = Vector3.Lerp(transform.position,meat.transform.position,Time.deltaTime*smooth);
     else{
     return;
     }
 }
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