Hi there,
I have a central Manager
class, that starts _GameLoop
function within its Start()
function via InvokeRepeating("_GameLoop", 0, 1);
Now I have another class handling some user input. I have a pause button there. When clicked, I want the gameLoop to pause until the button is being clicked again.
But I have no real clue how. Can you tell me how?
I used InvokeRepeating, so I could count the system time properly, which is needed for calculations later on. But I wonder whether I should have implemented it differently. Maybe with some CoRoutine?