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Question by VVarlock · Apr 13, 2013 at 03:33 PM · animationmecanimmodel

Problem with animation

Hello,

I have a little problem with mecanim. I imported a FBX file from 3DS Max, everyt$$anonymous$$ng was OK. But when I took animation from it, it looks like the model is 2x bigger then animation is for. How to solve t$$anonymous$$s?

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avatar image VVarlock · Apr 13, 2013 at 01:51 PM 0
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Here is a video of what I am saying: Problem

avatar image VVarlock · Apr 13, 2013 at 02:45 PM 0
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Seems that I managed to solve this, I just reset all thingies within the animation setup and now it works fine.

Cheers...

avatar image VVarlock · Apr 13, 2013 at 07:36 PM 0
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I have another problem now, animations that should move are still, that is, if char should run, it runs in place. How to add in mecanim additional movement? So if my animation doesn't have movement, how to add it. Or must I use other software for that?

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