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Question by ProNerdPanda · Apr 14, 2013 at 07:36 PM · instantiatedirectionvector

How to define directions of a spawned object?

I recently posted a code about spawning object on Input, I often use this:

var Nospherebullet:Transform; var Bulletforce: int;

if(Input.GetButtonDown("Fire1") { var Nospherebullet = Instantiate(Nospherebullet, GameObject.Find("Spawn").transform.position, Quaternion.identity);

Nospherebullet.rigidbody.Addforce (transform.forward * Bulletforce); } }

But the spawned object always goes in one direction, wherever the player looks at.

Which is the code to define certain directions? (forward, up/down etc)

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avatar image robertbu · Apr 14, 2013 at 07:38 PM 1
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Please edit your question and format your code. Select the code and use the 101/010 button.

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