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Question by quinn.d40 · Apr 15, 2013 at 02:24 AM · spawnspawningspawning problemsspawnpointsspawning-enemies

Spawning help

I am trying to make a spawn that when i get close a demon appears. the problem is it spawns a billion at once help.

     var Player : Transform;
     var Range : int;
     var prefab : GameObject;
     function Start () {
     }
     function Update () {
     transform.LookAt(Player);
     if(Vector3.Distance(transform.position,Player.position) <= Range){
     Instantiate(prefab, transform.position, transform.rotation);
     }
     }
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Answer by Chronos-L · Apr 15, 2013 at 02:37 AM

You need somet$$anonymous$$ng to control how many demons you want to spawn, and at what interval they will spawn.

Your current code will spawn a demon whenever the player is close enough, and the spawn happens every frame.

One of many ways to fix t$$anonymous$$s

 var Player : Transform;
 var Range : int;
 var prefab : GameObject;
 
 var spawnCount : int = 3;            //How many to be spawn
 var spawnInterval : float = 2.0;     //wait t$$anonymous$$s much of time to spawn new demon
 private var _lastspawnTime : float;  //when the last spawn happen
 
 function Start () {
     _lastspawnTime = -spawnInterval;
 }
     
 function Update () {
     transform.LookAt(Player);
 
     if(Vector3.Distance(transform.position,Player.position) <= Range){
         if( _lastspawnTime < Time.time && spawnCount > 0 ) {
            Instantiate(prefab, transform.position, transform.rotation);
             _lastspawnTime = Time.time + spawnInterval;
             spawnCount--;
         }
     }
 }

There are other ways to do it, but I wouldn't write them down here.

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dendens2
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avatar image quinn.d40 · Apr 15, 2013 at 11:55 PM 0
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It is telling me _spawnTime is an unknown identifier

avatar image Chronos-L · Apr 16, 2013 at 12:53 AM 0
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My bad, typo error, the script is fix and edited. It should be _lastspawnTime

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