• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by samueltosi · Apr 15, 2013 at 06:25 AM · pausemain menuload level

Main menu button loads main menu level but it is Frozen!!!

Hello beginner programmer here. I borrowed a script online for a pause menu. Within the script i set the "quit" button to load my main menu scene. However when it loads the main menu gravity is not affecting my start and quit game buttons that are supposed to fall onto the screen. Also the wind zone i set up is not moving my trees along with the rain particles not falling. Now when i have the "pause" menu true of course i have time.timescale = 0 and i thought maybe i had to include Time.timescale = 1 when i press the quit button to set it back to active along with loading the main menu. However that did nothing. If anyone can fix this probably simple coding problem for me i would really appreciate it. Also here is the Cs script to reference.

using UnityEngine; using System.Collections;

public class pauseMenu : MonoBehaviour { public GUISkin myskin;

 private Rect windowRect;
 private bool paused = false , waited = true;

 private void Start()
 {
     windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
 }

 private void waiting()
 {
     waited = true;
 }

 private void Update()
 {
     if (waited)
         if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.P))
         {
             if (paused)
                 paused = false;
             else
                 paused = true;

             waited = false;
             Invoke("waiting",0.3f);
         }
     if (paused)
         Time.timeScale = 0;
 }

 private void OnGUI()
 {
     if (paused)
         windowRect = GUI.Window(0, windowRect, windowFunc, "Paused");
 }

 private void windowFunc(int id)
 {
     if (GUILayout.Button("Resume"))
     {
         paused = false;
         Time.timeScale = 1;
     }
     if (GUILayout.Button("Options"))
     {

     }
     if (GUILayout.Button("Quit"))
     {
         Time.timeScale = 1;
         Application.LoadLevel(0);
     }
 }

}

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D main menu as a different scene - pausing and resuming 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

script from another 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Pausing a game using colliders 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges