• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Braam · Apr 16, 2013 at 02:20 PM · errorvariable

The variable bullet of 'Shooter' has not been assigned.

hi, i'm new to Unity and trying to learn some scripting.

i want to make a FPS shooter and watched some tutorials but i stil dont know how to fix his problem. when i want to shoot an error appears: The variable bullet of 'Shooter' has not been assigned. does someone know how to fix this?

 using UnityEngine;
 using System.Collections;
 
 public class Shooter : MonoBehaviour {
     
     public GameObject bullet = null;
     public float bulletspeed = 500;
     
     private void Update () {
         if (Input.GetKeyDown(KeyCode.F))
         {
             GameObject shot = GameObject.Instantiate(bullet, transform.position + (transform.forward * 2), transform.rotation) as GameObject;
             
             shot.rigidbody.AddForce(transform.forward * bulletspeed);
         }
     }
     
     
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Glister · Apr 16, 2013 at 03:40 PM 0
Share

In unity editor you should have created a prefab that is the actual bullet that will appear. You will need to select the player/weapon or whatever contains the script and in the editor on the right side by default you will see where it has the script info attached. In that area there should be a spot for bullet and it will have a box that wants to be assigned. Drag the bullet gameObject into that assignment box.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Graham-Dunnett · Apr 16, 2013 at 03:21 PM

Typically you'd drop a prefab onto the bullet game object slot in the Inspector window. The User Guide is really worth reading.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Assign prefab to variable through script 1 Answer

Can I use the new GUI system with instantiated prefabs? 1 Answer

Can't access prefab's variables, once instantiated. 2 Answers

HELP! is this a Bug in the game engine? 1 Answer

error CS0841: A local variable `holdSound' cannot be used before it is declared 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges