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Question by Bluestrike · Apr 16, 2013 at 07:44 PM · rigidbodyforcemode

forcemode VelocityChange not working properly?

From the scripting guide:

VelocityChange:
Add an instant velocity change to the rigidbody, ignoring its mass.

I am using a rigibody ball and change its mass and physmaterial when the player changes his ball charachteristics. I use forcemode VelocityChange for a jump effect, but the problem is that while its suposed to ignore mass, heavy balls jump higher then ligher balls.

 rRigidbody.AddForce(-currentGravDirection * jumpForceSpeed, ForceMode.VelocityChange );

Am I interpreting wrong how its suposed to work or is this not working as it should be?

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