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Question by sunnykhan4u21 · Jan 21, 2011 at 04:08 PM · transformparent

Restrain transform from parent object

Hi

I hav a gun (Parent), with it attached a guitexture (child)

Now when i move the gun in world space, the guitexture moves with it ofcors, however is it possible to keep the guitexture attached to the gun as a child and still retain the guitextures position in world space.

Is there a 'Restrain transform from parent object' snipit Oh yes the guitexture has to be parented with the gun

Thanx in advanced, i have searched quit a but have found anything

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Answer by Jessy · Jan 21, 2011 at 04:59 PM

There is no distinction between hierarchical parenting and transform parenting in Unity. You can store a position for the child, and manually set the transform.position of it to be that stored value, every frame, but it's probably best if you question why "the guitexture has to be parented with the gun". If anything, the gun should be parented to the GUI Texture, but more likely, each of them should simply have the same parent (one you haven't implemented yet), which never moves, if you need the organization.

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avatar image sunnykhan4u21 · Jan 29, 2011 at 02:39 AM 0
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Thanx, i managed to solve it

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