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This question was closed Apr 18, 2013 at 08:08 PM by Graham-Dunnett for the following reason:

Problem is not reproducible or outdated

avatar image
-1
Question by MMT · Apr 18, 2013 at 08:02 PM · arrayrangepoolingpool

Array is out of range?

That kind of error comes up when I try to acces function Activation from other script. My script is as follows:

 private var mysteryBox        : GameObject[]            = null;
 var numbersToCreate         : int                 = 0;
 
 function Start () 
 {
         mysteryBox = new GameObject [numbersToCreate];    
     InstantiateMysteryBox();    
 }
 
 function Activation()
 {
     for(var i : int  = 0; i < numbersToCreate; i++)
         {
             if(mysteryBox[i].active == false)
             {
                 mysteryBox[i].SetActiveRecursively(true);
                 mysteryBox[i].GetComponent(scriptMysteryBox).Activate();
                 return;
             }
         }
 }
 
 function InstantiateMysteryBox()
 {
     for(var i : int = 0; i < numbersToCreate; i++)
     {
         mysteryBox[i] = Instantiate(Resources.Load("Prefabs/prefabMysteryBox"));
         mysteryBox[i].SetActiveRecursively(false);
     }        
 }
 
     
 
 
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avatar image Graham-Dunnett ♦♦ · Apr 18, 2013 at 08:08 PM 0
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Learn to format your code. Then try again.

avatar image Turbine · Apr 18, 2013 at 08:11 PM 0
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Check that numbersToCreate is less than the array size and greater than -1. You need to check if GetComponent actually returned something before you call a function on it.

Before posting code, please tag it correctly and show some decency and format it for others to read.

I also really wish that I was allowed to post answers.

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