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Question by Layoken · Apr 19, 2013 at 03:28 AM · shadowsdistancetreesocclusion

Distance Shadowing?

Sooo I'm finally making my first game (yay!) and currently getting the backdrop put in.

Question is: How do I make the distance in a certain area darker without blotting out all distance altogether?

I've got a cityscape backdrop (not just a skybox - actual models in the background) in the direction behind where the player starts the game, and a carnival in front. I'm wanting the area between the cityscape backdrop and the circus entrance, which is filled with trees, to be difficult to see very deeply into to give the illusion that it's much farther than it actually is without losing the backdrop of buildings in the distance.

How can I do this? Thanks!

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Answer by ExpiredIndexCard · Apr 19, 2013 at 05:19 AM

You should just put fog. It is more realistic and can help cover up the unrendered textures. To do this: Go to Edit -> Render settings -> Turn on fog Also try looking into the ambient light and everything else inside the /render settings. Remember that there is always google

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avatar image Layoken · May 02, 2013 at 08:07 PM 0
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Thanks! I'll try it out and see if it's what I'm looking for. :)

avatar image ExTheSea · May 02, 2013 at 08:08 PM 0
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I converted it to a comment. If you want to reply to an answer please use the comments next time.

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